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so well executed and polished. I just could not stop playing.
Great stuff
Some of the weight calculations felt really off but could just be skill issue.
Stopped at 31 with 200.8 / 200g at 99.58% accuracy.
Very cool! I'm curious to know how you implemented the slicing part. Also, I'm presuming the remaining mass is based solely on the remaining volume?
Thanks you! Slicing is based around Godot build-in CSGShape3D subtraction. There is a page about that in Godot docs. You right about mass calculation it's based on mesh volume. Also, I'm chosing final slice based on how close it's to target weight.
Such a cool idea ! Love it
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Log in with itch.io to leave a comment.
so well executed and polished. I just could not stop playing.
Great stuff
Some of the weight calculations felt really off but could just be skill issue.
Stopped at 31 with 200.8 / 200g at 99.58% accuracy.
Very cool! I'm curious to know how you implemented the slicing part. Also, I'm presuming the remaining mass is based solely on the remaining volume?
Thanks you! Slicing is based around Godot build-in CSGShape3D subtraction. There is a page about that in Godot docs. You right about mass calculation it's based on mesh volume. Also, I'm chosing final slice based on how close it's to target weight.
Such a cool idea ! Love it