
Weight Master
About
Cozy little game, when you try to cut things exactly like your customers like.
Made for Kenney Jam 2026 (Theme: SCALE)
Bonus challenge: Mouse only - game should be fully controlled using only the mouse
Credits
Created by Jędrzej Buliński
Asset by Kenney & Kay Lousberg
Music: Jungle Jungle by Jens Vide
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Lurid Dream |
| Genre | Puzzle |
| Made with | Godot, Audacity |
| Tags | 3D, Casual, Colorful, Cozy, Cute, Endless, Godot, Relaxing, Short, Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |




Comments
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so well executed and polished. I just could not stop playing.
Great stuff
Some of the weight calculations felt really off but could just be skill issue.
Stopped at 31 with 200.8 / 200g at 99.58% accuracy.
Very cool! I'm curious to know how you implemented the slicing part. Also, I'm presuming the remaining mass is based solely on the remaining volume?
Thanks you! Slicing is based around Godot build-in CSGShape3D subtraction. There is a page about that in Godot docs. You right about mass calculation it's based on mesh volume. Also, I'm chosing final slice based on how close it's to target weight.
Such a cool idea ! Love it